S.C.O.U.R.G.E. is a rogue-like game in the fine tradition of NetHack and Moria It sports a graphical front-end, similar to glHack or the Falcon's eye. I tried to design the 3D UI as a best of both worlds from old to new: It lets you rotate the view, zoom in/out, view special effects, etc. On the other hand I've always liked the old-school isometric games like Exult or Woodward.
I also dig openGL, 3D modeling, bitmap textures, warhammer, paranoia, magic, and AD&D, chess, and other Role Playing Games! Modding SCOURGE and Neverwinter Nights keeps me awake at night!
Shoutbox
Omniscient_Colossus, 03:54 UTC, Tue 23 of Feb, 2010: SCOURGE2 FTW!
park3r, 00:19 UTC, Sat 23 of Jan, 2010: it's been a long time, since the svn revision changed to 3264. :(
gg880820, 02:04 UTC, Wed 04 of Nov, 2009:
gabor, 23:35 UTC, Fri 04 of Sep, 2009: Uzudil hosts the mighty Leadgolem at the new HQ!
leadgolem, 13:55 UTC, Fri 04 of Sep, 2009: I'm back
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Name Description Last modified Files Hits Actions
SCOURGE Dev Gallery Put files here used in development. Thu 26 of Mar, 2009 [09:39 UTC]  11096 
SCOURGE Campaign Packs Fri 02 of Feb, 2007 [20:54 UTC]  4440 
SCOURGE Art Packs Art Packs for SCOURGE Mon 11 of May, 2009 [16:22 UTC]  5415 
SCOURGE Releases Binaries of SCOURGE packages Tue 30 of Oct, 2007 [00:33 UTC]  8807 

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