S.C.O.U.R.G.E. is a rogue-like game in the fine tradition of NetHack and Moria It sports a graphical front-end, similar to glHack or the Falcon's eye. I tried to design the 3D UI as a best of both worlds from old to new: It lets you rotate the view, zoom in/out, view special effects, etc. On the other hand I've always liked the old-school isometric games like Exult or Woodward.
I also dig openGL, 3D modeling, bitmap textures, warhammer, paranoia, magic, and AD&D, chess, and other Role Playing Games! Modding SCOURGE and Neverwinter Nights keeps me awake at night!
Shoutbox
Omniscient_Colossus, 03:54 UTC, Tue 23 of Feb, 2010: SCOURGE2 FTW!
park3r, 00:19 UTC, Sat 23 of Jan, 2010: it's been a long time, since the svn revision changed to 3264. :(
gg880820, 02:04 UTC, Wed 04 of Nov, 2009:
gabor, 23:35 UTC, Fri 04 of Sep, 2009: Uzudil hosts the mighty Leadgolem at the new HQ!
leadgolem, 13:55 UTC, Fri 04 of Sep, 2009: I'm back
Friends of SCOURGEWEB
Please visit our Friends:
Preferred modeler of Scourge:
Please consider donating to the development of SCOURGE!
Support This Project
Thank you!

Welcome to SCOURGEWEB.org!
(cached)
refresh print PDF
English
S.C.O.U.R.G.E. is a cross platform, open source rogue-like game in the fine tradition of NetHack and Moria It sports a graphical front-end, similar to glHack or the Falcon's eye.The design of the 3D UI is an attempt at the best of both worlds from old to new: It lets you rotate the view, zoom in/out, view special effects, etc with the feeling of the old-school isometric games like Exult or Woodward.

Download the latest version


NEWS

S.C.O.U.R.G.E. Weekly Vol. 34
By: Dennis Murczak  on: Sun 13 of Sep, 2009 [18:44 UTC]  (2016 reads)
SCOURGE News
Welcome back! Scourge is still being worked on, but slowly, because the regular contributors are away ATM and I am preparing to start my own game project. However, Gabor did implement city signs that tell you the city's name and he also did a bit of performance optimization by disabling fog in the outdoors.

I'm currently coding on another project, but will continue to monitor Scourge so I can maintain this column.

That said, stay tuned and see you again soon!
S.C.O.U.R.G.E. Weekly Vol. 33
By: Dennis Murczak  on: Sun 30 of Aug, 2009 [21:02 UTC]  (1700 reads)
SCOURGE News
Hello and welcome back! Work on the game is still progressing rather slowly, but I plan to set up my development environment again very soon and at least fix a few bugs and do some optimizations in addition to my other project related work. Gabor already started fixing some of the more specific cases of outdoor slowness.

If you run the SVN version and have a basic understanding of C++, you are welcome to share your ideas on how to improve performance or fix little glitches, as we are very short on development manpower at the moment :-/

So, see you next week for the next edition of the column!
S.C.O.U.R.G.E. Weekly Vol. 32
By: Dennis Murczak  on: Sun 23 of Aug, 2009 [19:54 UTC]  (2171 reads)
SCOURGE News
Hello and welcome to the 32nd edition of our weekly column! There wasn't much going on this week; most notably Gabor started adding villages and towns to the outdoor world and did some save/load tweaking. I didn't have much time too but thought a bit about how to market the game so we attract more contributors - the next release will have scrolling end credits of two and a half minutes, and we have to fill that time span with enough names and acknowledgements ;-) Expect a thread showcasing the project on the Freegamedev forum as soon as development has gained more speed again.

Of course you are invited to hang out on #scourge at freenode and share your thoughts.

That said, stay tuned and until next week!

S.C.O.U.R.G.E. 2 Development SVN FEED



Revision 3273 by gabortorok   (gabortorok@sourceforge.net, Tue, 9 Mar 2010 18:02:13 GMT)
minor code cleanup
Modified  /scourge2/properties.cfg
Modified  /scourge2/.idea/workspace.xml
Modified  /scourge2/src/org/scourge/terrain/Terrain.java
Modified  /scourge2/out/artifacts/scourge2/scourge2.jar
Revision 3272 by gabortorok   (gabortorok@sourceforge.net, Tue, 9 Mar 2010 17:55:47 GMT)
Working on new tiled map. Texture blending is tbd.
Added  /scourge2/data/textures/grnd.png
Added  /scourge2/data/textures/grass_tip.png
Modified  /scourge2/.idea/vcs.xml
Added  /scourge2/data/ac/block-qtr.ac
Modified  /scourge2/src/org/scourge/terrain/Terrain.java
Modified  /scourge2/src/org/scourge/terrain/Section.java
Added  /scourge2/data/textures/ground.png
Modified  /scourge2/.idea/workspace.xml
Added  /scourge2/data/3ds/edge-b.3ds
Added  /scourge2/data/3ds/edge-c.3ds
Added  /scourge2/data/textures/surf1.png
Added  /scourge2/data/textures/grass2.png
Added  /scourge2/data/textures/grass3.png
Added  /scourge2/data/ac/edge-s.ac
Added  /scourge2/data/ac/stairs.ac
Added  /scourge2/data/ac/edge-t.ac
Added  /scourge2/data/textures/floor3.png
Modified  /scourge2/out/artifacts/scourge2/scourge2.jar
Modified  /scourge2/data/3ds/block.3ds
Added  /scourge2/data/3ds/block-qtr.3ds
Added  /scourge2/src/org/scourge/terrain/Ledge.java
Modified  /scourge2/src/org/scourge/Main.java
Modified  /scourge2/properties.cfg
Modified  /scourge2/src/org/scourge/terrain/OutdoorHeightMap.java
Added  /scourge2/data/3ds/edge-s.3ds
Added  /scourge2/data/3ds/stairs.3ds
Added  /scourge2/data/3ds/edge-t.3ds
Added  /scourge2/data/ac/edge-b.ac
Added  /scourge2/data/ac/edge-c.ac
Revision 3271 by gabortorok   (gabortorok@sourceforge.net, Sat, 6 Mar 2010 22:35:29 GMT)
added missing file
Added  /scourge2/src/org/scourge/terrain/OutdoorHeightMap.java


S.C.O.U.R.G.E. Development SVN FEED



Revision 3264 by gabortorok   (gabortorok@sourceforge.net, Sat, 17 Oct 2009 20:48:47 GMT)
mountains and water now render correctly near edges of screen
Modified  /trunk/scourge/src/sdlhandler.cpp
Modified  /trunk/scourge/src/scourge.cpp
Modified  /trunk/scourge/src/render/outdoor.cpp
Modified  /trunk/scourge/src/render/map.cpp
Revision 3263 by gabortorok   (gabortorok@sourceforge.net, Mon, 12 Oct 2009 00:00:00 GMT)
even nicer outdoor region transitions
Modified  /trunk/scourge/src/sdlhandler.cpp
Modified  /trunk/scourge/src/render/map.h
Modified  /trunk/scourge/src/scourgeview.cpp
Modified  /trunk/scourge/src/render/map.cpp
Revision 3262 by gabortorok   (gabortorok@sourceforge.net, Sun, 11 Oct 2009 20:52:31 GMT)
added progress meter to switching map regions
Modified  /trunk/scourge/src/scourge.cpp
Modified  /trunk/scourge/src/scourge.h





thumbnail
scourgeoutdoortex.jpg


WIKI
SCOURGE2
Installing S.C.O.U.R.G.E.
Players Guide (under construction)
Translator's Guide
S.C.O.U.R.G.E. Resources
Building S.C.O.U.R.G.E. From Source on *nix (Ubuntu, Fedora)
Building S.C.O.U.R.G.E. From Source on Windows
S.C.O.U.R.G.E. ToDo lists
Making static models for S.C.O.U.R.G.E.
S.C.O.U.R.G.E. Community Page
S.C.O.U.R.G.E. Villages


BLOGS
Gabor's Ravings
Musings of a Madman (CharlieG)
OC's Blog

FORUMS
Latest Forum Posts
Gameplay Forum
Arts Development Forum
Code Development Forum
Story Development Forum
Networking Forum

GALLERIES
SCOURGE File Galleries
SCOURGE Image Galleries

Recent Victims
Dimka the level 1 Magician: 50   (Wed, 10 Mar 2010 10:03:46 UTC)
Expired suddenly, while resting at HQ. Cause of demise: Killed by a Fleshworm weilding a Dagger. Reached chapter 1 of the story.
Antihrist the level 1 Healer: 50   (Sun, 07 Mar 2010 21:02:57 UTC)
Expired suddenly, while resting at HQ. Cause of demise: Extinguished by a Buggerling weilding a Rounded mace. Reached chapter 1 of the story.
Habural the level 1 Magician: 0   (Mon, 01 Mar 2010 13:53:46 UTC)
Expired suddenly, while resting at HQ. Cause of demise: Brought low by a Kobold weilding a ??? Dagger ???. Reached chapter 1 of the story.

Web IRC Chat: channel #SCOURGE (irc.freenode.net)



Created by: admin last modification: Friday 26 of February, 2010 [03:34:25 UTC] by Omniscient_Colossus


Posted messages

Top Hide all
author message
JenifferyJ
Re
on: Wed 27 of Jan, 2010 [23:03 UTC] score: 0.00
this good post - a kind of great topic! Thanks a lot! Some people can buy an essay selecting the custom writing service.


Page: 1/1
1 

RSS Wiki RSS Blogs rss Articles RSS Image Galleries RSS File Galleries RSS Forums
[ Execution time: 0.25 secs ]   [ Memory usage: 8.99MB ]   [ 88 database queries used ]   [ GZIP Enabled ]   [ Server load: 0.16 ]