S.C.O.U.R.G.E. is a rogue-like game in the fine tradition of NetHack and Moria It sports a graphical front-end, similar to glHack or the Falcon's eye. I tried to design the 3D UI as a best of both worlds from old to new: It lets you rotate the view, zoom in/out, view special effects, etc. On the other hand I've always liked the old-school isometric games like Exult or Woodward.
I also dig openGL, 3D modeling, bitmap textures, warhammer, paranoia, magic, and AD&D, chess, and other Role Playing Games! Modding SCOURGE and Neverwinter Nights keeps me awake at night!
Shoutbox
techtonik, 12:16 UTC, Thu 19 of Jun, 2008: patch to update 0.19 to 0.20 [Link] I wonder if it will be useful to anyone..
leadgolem, 04:27 UTC, Thu 12 of Jun, 2008: Segfault when trying to load non-existent map =bad.
gabor, 04:11 UTC, Wed 11 of Jun, 2008: Yay! Welcome back!
lorill, 18:23 UTC, Tue 10 of Jun, 2008: Hi! I finally bought a new PC, so i can run scourge with more than 2 FPS... I hope to contribute again soon!
Brianv, 12:36 UTC, Fri 16 of May, 2008: small problem - can't pick things up off ground, inc. wand of nauseation. Bug or feature?
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Nominate Scourge!
By: gabor  on: Fri 20 of Jun, 2008 [15:53 UTC]  (108 reads)
SCOURGE News


Click on the image above to nominate Scourge!
v0.20 has been released
By: gabor  on: Wed 07 of May, 2008 [15:33 UTC]  (1113 reads)
SCOURGE News
Thanks to everyone who helped out on this release! I just finished uploading the src, data, windows and mac packages to sourceforge. Later today, I will update freshmeat and happypenguin also.

A release branch (branches/rel-0.20) has been created in case we need to patch something. Normal development can proceed in /trunk as usual.

Thanks again, it really is the community that makes working on the game so much fun! :-)
Many New Features in the Next SCOURGE release!
By: Omniscient_Colossus  on: Sun 27 of Apr, 2008 [18:03 UTC]  (1860 reads)
SCOURGE News
The SCOURGE Development team has been hard at work making the next release something very special! Among the many bugfixes and playability enhancements here is a short list of features being developed:


Translations to languages other than English!



Outdoor Levels with villages and real terrain!



User Interface has a new default color scheme and is now themable!



New Models and Icons!



Weather and ambient sound has been added for more engaging fantasy!


? ? ?

New Monsters, Levels, Traps, Secrets and Story Additions!


Romta the level 1 Magician: 0   (Thu, 03 Jul 2008 10:03:07 PDT)
Expired suddenly, while resting at HQ. Cause of demise: Laid low by a Buggerling weilding a Rounded mace. Reached chapter 1 of the story.
Nar the level 3 Man-at-arms: 1380   (Thu, 12 Jun 2008 05:29:41 PDT)
Expired in a cave on level 1 while attempting to kill a Buggerling. Cause of demise: Dropped by a Buggerling weilding a Rounded mace. Reached chapter 1 of the story.
Runga the level 22 Champion of Justice: 99949   (Tue, 10 Jun 2008 07:27:17 PDT)
Expired in dungeon level 4 at Barmondel while attempting to kill a Greater Skeleton Warrior. Cause of demise: Laid low by the Burning stare spell. Reached chapter 1 of the story.

High Scores may be uploaded to SCOURGEweb!



Walls in dungeons areas now become transparent in front of the camera!



If you would like to try these new features out right now you can already get the latest code and compile it for your OS/Distro of choice! Please try it out and submit bugs you find in our tracker!
Server Update
By: Omniscient_Colossus  on: Sun 07 of Oct, 2007 [22:22 UTC]  (1247 reads)
Site News
The server will be rebooted tonight 10/07/2007 for a timely upgrade about 11pm US CST. Apologies for any inconvenience.
OC
EDIT - Nevermind, seems like I had to reboot sooner than expected. Welcome to server upgrade from Ubuntu Edgy to Fiesty... there will probably be another upgrade to Gutsy sometime soon after it's release...
0.19 on Sourceforge
By: gabor  on: Tue 02 of Oct, 2007 [00:52 UTC]  (1098 reads)
SCOURGE News

Edit: 0.19 has been released! I'm updating FreshMeat and HappyPenguin right now. Thanks for everyone's help!!!


I started to upload 0.19 to Sourceforge. Currently the windows executable and the source/data files are there. The mac .dmg is to follow later today hopefully.

Not all the little bugs were fixed; there just wasn't enough time. I do think this is a quality release though and keep in mind, we're not 1.0 yet, so usability issues are OK for now. :-)

Predictably, I forgot the edit the "about" section with everyone who helped translating, compiling, etc. To remedy this, we should use a wiki page to keep track of user contributions. (Anyone care to start this page?)

Please take a look at the files there and let me know if I forgot anything else.... For example, I downloaded and added the translations from rosetta, and I hope nothing broke. :-)

Let me know if all is well (or if it's not.) If I don't hear back in a couple of days, I will complete the release. Thanks as always!

Inivis.com donates software license to Scourge!
By: gabor  on: Thu 02 of Aug, 2007 [17:13 UTC]  (542 reads)
SCOURGE News
Huge thanks to inivis.com for donating a copy of AC3D to the scourge project. AC3D is a multi-platform 3d modeler with many features that make it perfect for game development.




Scourge on launchpad awaits translators!
By: gabor  on: Fri 27 of Jul, 2007 [20:46 UTC]  (359 reads)
SCOURGE News
After a long review process, scourge is finally up on launchpad, open for anyone to translate. If you have a few minutes at work, please translate a few lines; the gods of gaming may bless you with karma points. (And your name will be engraved upon the coveted "about" dialog of the game.)

Link to scourge on Launchpad

For more info on translating the game, follow this link:

translation_guide

Many thanks!!
SVN Changes
By: Omniscient_Colossus  on: Tue 24 of Jul, 2007 [06:08 UTC]  (691 reads)
If you are compiling from source files on SVN you may have noticed that the server has changed address. It is now preceded by a "scourge." subdomain. razz wiki has been updated accordingly:
This command will download the source (provided you have subversion installed):

Outdoor missions
By: gabor  on: Sun 27 of May, 2007 [03:43 UTC]  (2292 reads)
SCOURGE News
Outdoor environments are being constructed at a feverish pace... Feverish in this case, refers to 'rather slowly'. At any rate, as evidenced by the screenshot below, outdoors mission may soon become (virtual) reality.



The only things missing now are, houses, roads, decent height/shadow/target mapping, etc. Should be no problem! ;-)
0.18 hits the web!
By: gabor  on: Tue 01 of May, 2007 [03:17 UTC]  (1018 reads)
SCOURGE News
Version 0.18 of the immensely popular rpg S.c.o.u.r.g.e. was released today. Here is the freshmeat page on the release and the Sourceforge downloads page. HappyPenguin.org should have a blurb on us soon too.

As usual thanks go to everyone on scourgeweb.org, esp. to Cod for the Italian translation, Breakable for the bug-fixes, Ben for artwork and OC for keeping the site running. If there is someone or some feature I forgot, let me know!

Any ideas for 0.19? ;-) For one thing I'd like to get the next chapter of the story finished. Other than that, I'm open to suggestions.
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